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Old Dec 31, 2009, 06:18 PM // 18:18   #581
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Anyone know if there will be a skill update today? It's the second Thursday after mAT.
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Old Dec 31, 2009, 06:24 PM // 18:24   #582
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Originally Posted by Krill View Post
Anyone know if there will be a skill update today? It's the second Thursday after mAT.
I've heard it wont be until the second week of January at the earliest (I can't tell you who from ). And I seriously doubt they'd do a skill update on New Year's Eve.
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Old Dec 31, 2009, 06:32 PM // 18:32   #583
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Long shot but oh well. Four months between skill updates is an awfully long time especially with the still unresolved August skill buffs
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Old Jan 01, 2010, 03:38 AM // 03:38   #584
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*sigh* I'm getting sick of all the nerf this..nerf that crap. This game is 4+ years old with a fraction of it's original player base. Do you really think that those who are still playing actually WANT to play the old fashioned no farm way?! Take the farming out of this game, and it's boring as hell because we won't have any worthwhile money making options outside of pvp balthazar/faction grinding, nor any decent skills for general pve play.
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Old Jan 01, 2010, 04:15 AM // 04:15   #585
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Better get going and farm those Woe Spreaders for my other characters' Discordway builds before they make boss farming for green weapons in HM impossible.
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Old Jan 01, 2010, 06:49 AM // 06:49   #586
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Do you really think that those who are still playing actually WANT to play the old fashioned no farm way?!
YES


The ORIGINAL playerbase bought this game for mainly 2 reasons, one it is free and two because YOUR skill actually mattered, with the way the game is now, you dont even have to learn to play the game, you buy the game you go on wiki copy paste a build, read the notes and you spearhead through almost everything in this game

Guildwars is far from boring, you do realize you can do UW just for the ectos that drop on the way, the green you could hopefully get and the drops you can get from the chest and still have fun right?Just because you want to get things without doing any work for it, does not mean you should be able to,speaking of money why the hell do you need money?Most things in this game are cheap as dirt,ow what you want the new shiny stuff as soon as it comes out?Sorry you cant,it is not supposed to be easy to get new shiny stuff, otherwise what would be the point.

It is obvious you dont care about the game and game breaking problems,but for the rest of us who do letting Anet know what we think is the only way we can get things fixed.
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Old Jan 01, 2010, 07:59 AM // 07:59   #587
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It is obvious you dont care about the game and game breaking problems,but for the rest of us who do letting Anet know what we think is the only way we can get things fixed.
Or to make things worse, even for balanced teams, because as Underworld or Domain of Anguish (Foundry of Fail, Gloom) are designed, a normal Warrior Tank is not good enough.
So even balanced teams need Permas, Terratanks or similar.

Adding the Skeletons in the Underworld made it even harder for balanced teams to do Wastes, Pits and Horseman.
A balance update for Perma/600 has to go hand in hand with a rebalance of DoA and UW keeping balanced teams in mind or is fail.
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Old Jan 01, 2010, 08:09 AM // 08:09   #588
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Originally Posted by Trip555 View Post
Or to make things worse, even for balanced teams, because as Underworld or Domain of Anguish (Foundry of Fail, Gloom) are designed, a normal Warrior Tank is not good enough.
So even balanced teams need Permas, Terratanks or similar.

Adding the Skeletons in the Underworld made it even harder for balanced teams to do Wastes, Pits and Horseman.
A balance update for Perma/600 has to go hand in hand with a rebalance of DoA and UW keeping balanced teams in mind or is fail.
No you don't need them.

ex. Scars Meadows [SMS]
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Old Jan 01, 2010, 10:28 AM // 10:28   #589
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Or to make things worse, even for balanced teams, because as Underworld or Domain of Anguish (Foundry of Fail, Gloom) are designed, a normal Warrior Tank is not good enough.

DoA is plain and simply stupid and should have never been made in the way it was.I will agree with you that a perma is needed, although you could probably do it with something else, but anyways, i will say perma is the most obvious choice.However perma shouldnt stay because of that, DoA is bad and having perma or not does not change the fact that it was a very bad idea.

UW however is just needs a little help and it would be fine.4h is very doable with a balanced team even with the skelies,as long as everyone goes for it when one shows up the group should be fine.The worse place is waste though,there are just too many mobs + skelies for that quest ( i dont know what its called lol,thats how much I hate it) If that quest gets redone to where you can split them in smaller groups it would be great.Change some monster locations like Aatxe at the doors, so new people dont get owned as soon as they enter the place.
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Old Jan 01, 2010, 10:53 AM // 10:53   #590
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well DoA was very hard till they introduced the PvE only skills but yes HM is insane with those effects.
UW with the Wastes is abit hard but doable with proper co-ordination but it will be almost impossilbe to do with 2 ppl and 6 heroes.
imo FoW needs to get a buff in difficuilty to balance it out.
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Old Jan 01, 2010, 11:15 AM // 11:15   #591
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well DoA was very hard till they introduced the PvE only skills but yes HM is insane with those effects.
UW with the Wastes is abit hard but doable with proper co-ordination but it will be almost impossilbe to do with 2 ppl and 6 heroes.
imo FoW needs to get a buff in difficuilty to balance it out.
As long its made making the moster build decent instead of buffing numbers over 9000
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Old Jan 01, 2010, 11:19 AM // 11:19   #592
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As long its made making the moster build decent instead of buffing numbers over 9000
lol, if it does get harder make it close to the same as how they buffed UW.
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Old Jan 01, 2010, 02:56 PM // 14:56   #593
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Better get going and farm those Woe Spreaders for my other characters' Discordway builds before they make boss farming for green weapons in HM impossible.
Are you STILL saying that SF is THE ONLY way to farm bosses?
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Old Jan 01, 2010, 02:58 PM // 14:58   #594
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Wow, I must be the only one who uses Icy Veins instead of Discord

Works for me.
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Old Jan 01, 2010, 09:46 PM // 21:46   #595
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Here's my two cents about all of this. I remember when we were a few months into Factions and they changed the way the aggro system worked. I thought that was lame because it broke down traditional ways of playing in a team based fashion by having the Meatbag grab as much of the aggro as possible and holding it while their team provided the dmg etc. When that was the way the game worked, it forced players to rely on each other more. Why not go back to that system if you don't want us soloing and farming? I am guilty of 600 smiting as much as the next guy and maybe more so. That also has to do with the fact that I have logged over 6000 hours in your game.

When you have a game that is over 4 years old, I don't think you should do too much to change what a lot of people find fun. The people that don't like it, don't have to 600/smite or SF farm. They can join guilds that do things together in traditional 8 person format. I don't play that way anymore but I am not hating on playing the game that way, because honestly, it doesn't pertain to how I or my friends play the game. I used to like to play that way, but ArenaNet changed that a few months after Factions came out.

It also sends mixed signals when you release a quest like the Snowball Dominance quest that is completely repeatable and offers a larger reward than any other Wintersday Quest. You don't want us to farm solo or two man(Smite/600) but you give is a quest that is specifically designed to farm faction(vanguard) gold, and gifts in a two minute span. I just think that your message isn't very cut and dried to what you guys at ArenaNet want this game to be. It's confusing.

Last edited by jazilla; Jan 01, 2010 at 09:49 PM // 21:49..
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Old Jan 01, 2010, 10:17 PM // 22:17   #596
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Originally Posted by Trip555 View Post
Or to make things worse, even for balanced teams, because as Underworld or Domain of Anguish (Foundry of Fail, Gloom) are designed, a normal Warrior Tank is not good enough.
So even balanced teams need Permas, Terratanks or similar.
Prot Spirit and a SoS ritualist is enough tanking for Gloom hard mode. Many areas people think need tanks, don't need tanks. You don't even need tanks for UW.
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Old Jan 01, 2010, 10:22 PM // 22:22   #597
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Originally Posted by jazilla View Post
Here's my two cents about all of this. I remember when we were a few months into Factions and they changed the way the aggro system worked. I thought that was lame because it broke down traditional ways of playing in a team based fashion by having the Meatbag grab as much of the aggro as possible and holding it while their team provided the dmg etc. When that was the way the game worked, it forced players to rely on each other more. Why not go back to that system if you don't want us soloing and farming? I am guilty of 600 smiting as much as the next guy and maybe more so. That also has to do with the fact that I have logged over 6000 hours in your game.

When you have a game that is over 4 years old, I don't think you should do too much to change what a lot of people find fun. The people that don't like it, don't have to 600/smite or SF farm. They can join guilds that do things together in traditional 8 person format. I don't play that way anymore but I am not hating on playing the game that way, because honestly, it doesn't pertain to how I or my friends play the game. I used to like to play that way, but ArenaNet changed that a few months after Factions came out.

It also sends mixed signals when you release a quest like the Snowball Dominance quest that is completely repeatable and offers a larger reward than any other Wintersday Quest. You don't want us to farm solo or two man(Smite/600) but you give is a quest that is specifically designed to farm faction(vanguard) gold, and gifts in a two minute span. I just think that your message isn't very cut and dried to what you guys at ArenaNet want this game to be. It's confusing.
It will make farming even easier, with news skill addition i can think easly of a Defy pain warrior with smiting skill to smite mobs to oblivion.

For non melee area we will have just a duo doing the same thing.
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Old Jan 02, 2010, 01:36 PM // 13:36   #598
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ok since they are going to nerf stuff anyway...what SHOULD the nerfs and buffs be..'not what and why they shouldnt be'

so for me

NERFS.

perma...when activating SF u cant cast any other spells or it drops.

600/330/105/55 etc...while activate protective spirit all enchantments are lost...(then u can still use it in ure bars just not with enchantments ^^)

obby flesh...leave alone at least let us have 1 half decent tank to play with.

BUFF

assassin promise gives u 200 HP per kill and all skills recharged.

monks...leave there powerful enough as it is.

Ele...buff the water skills abit

ranger...buff everything

para... as above

Mes...bring back the old CoP so we can tank and spank again in full party teams!
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Old Jan 02, 2010, 01:47 PM // 13:47   #599
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Nobody forces you to run dumb tank n spank builds, unless you play with PUGs. If that's the case, build a friendlist of non-retards and play the game as you want it to play, ok?
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Old Jan 02, 2010, 02:43 PM // 14:43   #600
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Why the hell are people always complaining about area's being too fcking hard?

Geez, this is exactly why you shouldn't have PvE'ers take care of skill balance. Anet cathered the PvE comunity for way to long, and now we're stuck with a dead game, for both PvE and PvP.

(Well PvE is dead in a way there's nothing left to do, or nothing left to gain, as everything is indeed dirt-cheap)


I mean, SF hasn't even been nerfed yet, and 90% is already CRYING about the fact you're not going to steamroll through underworld again.

Godforbid, you're going to have a build with damage dealers that will actually have to coordinate damage, frontliners who will actually have to coordinate body blocks, and a backline which will actually have to pay some attention instead of spamming Healing seed/party/seed of life.


Sure, UW and DoA are HARD if you can't rely on some form on invinci tank, but it's supposed to be. And there not even doing enough with taking 600 smite and SF away. ANY form of tanking which requires nothing more than bashing some skills should be nerfed.

People in PvE need to learn again what kiting, body blocking, retreating (when you know you're gonna wipe) and pushing means.

Ever since Anet introduced redicilous farming builds (SF, 600 smite) the PvP community went to shit aswell. Mainly because there is no more influx of PvE'ers, as PvP is concidered "too hard" for them. On top of that, since the last year, the few PvE'er that DID dear to venture in PvP did so without getting rid of their PvE mentality. They came to PvP for one reason, and one reason only: to farm their title as fast as possible with as least skill required as possible.

Obviously, it's too late to save PvP now, but I wouldn't mind seeing all the builds that caused this mindset amongst PvE'ers go. No reason whatsoever why you should be able to just wiki a build for an ELITE area in HARD MODE and steamroll through it...
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